

Threedom is besieged by an endless war as the three children of the murdered king are locked in an ongoing struggle. Two-Town features a society of split personalities, including a mad upside-down version of the mayor named Royam. Through their journey, Even and Dicey will travel to each of the districts, replete with their own problems and mini stories within themselves. Onecroft, where Even and Odd hail from, could be considered the slums, while the wonderous Sixtopia is an out-of-reach utopia resting above the rest of the kingdom.

Random is made up of six districts, each based on the numbers on the side of a die. Lost in Random Review – The Reaches of Random Indeed, she might just be the only one who can free Random from the clutches of the evil queen once and for all. Once thought that only the queen could wield the last of the reaming dice, Even’s quest now becomes about much more than finding her sister. Through Dicey’s rolls, Even can call upon the powers of cards to aid her in battle. Fate soon intervenes and pairs Even with a living dice named Dicey. When Even’s sister Odd is taken by the evil queen, Even sets out to rescue her. It’s then not too unlike previous Zoink! titles dating all the way back to Stick it to the Man, but it continues their more recent pursuit of fully 3D games. To this end, it also captures a lot of the same feelings one might get from a Laika film like Coraline, bordering a line between alluring and foreboding. Elements of hand carved dolls and stitched together pieces make the world feel handmade and miniature. It clearly takes a lot of inspiration from the dark charms of Tim Burton films like The Nightmare Before Christmas, Frankenweenie, and Corpse Bride.

To call Lost in Random “Burton-esque” would be putting it lightly. But it’s far more than its gimmick, telling an endearing story of friendship, as well as persistence even when the odds are stacked against you. Lost in Random centers on the idea of games to build out the world of Random, a land dictated by the powers of a rolled die, magical cards, and enormous game pieces. In a world ruled by the roll of the dice, one girl’s quest to find her sister will separate fate, determination, and RNG.
